Night 1
Drag back from the die and let go to throw it. Where it settles and the face that lands up decide what happens to that patch. After 5 throws the day ends: effects apply at dusk, plants grow overnight if they were watered, and grown plants pay coins at dawn.
Nothing in this garden ever dies. Wet soil stays damp until something is planted in it. The plant drinks that water on its first night, then needs watering again to keep growing. A plant that isn't watered simply waits. Ponds water their 4 neighbours every night, springs water their 4 diagonals, and dragonflies water every plant around them.
Spend coins in the tabs under the garden, any time before a throw. Dice: tap a face to swap it. Seeds: unlock new plants for your die. Land: buy the meadow next to your garden, one plot at a time. Decor: buy a decoration and tap empty soil to place it; tap a placed one to move it.